Block events¶
This is the complete list of block events. Furnaces and brewing stands have their own events on the Inventory page. See the event list for how to read the table.
| Event | When it happens | Can you cancel it? |
|---|---|---|
BellResonateEvent |
A bell resonates and highlights nearby raiders | No |
BellRingEvent |
A bell is rung | Yes |
BlockBreakEvent |
A player breaks a block | Yes |
BlockBrushEvent |
A player brushes a block, like suspicious sand | Yes |
BlockBurnEvent |
A block is destroyed by fire | Yes |
BlockCanBuildEvent |
The game checks whether a block can be placed somewhere, and you can change the answer | No |
BlockCookEvent |
A block cooks an item, like a campfire | Yes |
BlockDamageAbortEvent |
A player stops damaging a block before it breaks | No |
BlockDamageEvent |
A player starts damaging a block | Yes |
BlockDispenseArmorEvent |
A dispenser puts armor on an entity | Yes |
BlockDispenseEvent |
A dispenser or dropper shoots out an item | Yes |
BlockDispenseLootEvent |
A block gives out loot from a loot table | Yes |
BlockDropItemEvent |
A broken block drops its items | Yes |
BlockExpEvent |
A block gives out experience | No |
BlockExplodeEvent |
A block explodes, like a bed in the Nether | Yes |
BlockFadeEvent |
A block fades or melts, like ice or snow | Yes |
BlockFertilizeEvent |
A block is fertilized with bone meal | Yes |
BlockFormEvent |
A block forms because of the world's conditions, like snow or ice | Yes |
BlockFromToEvent |
Water or lava flows, or a dragon egg teleports | Yes |
BlockGrowEvent |
A block grows naturally, like a crop | Yes |
BlockIgniteEvent |
A block is set on fire | Yes |
BlockMultiPlaceEvent |
A player places something that makes several blocks at once, like a bed | Yes |
BlockPhysicsEvent |
The game checks whether a block should update. This happens very often. | Yes |
BlockPistonExtendEvent |
A piston pushes out | Yes |
BlockPistonRetractEvent |
A piston pulls back | Yes |
BlockPlaceEvent |
A player places a block | Yes |
BlockReceiveGameEvent |
A block picks up a game event, like a vibration | Yes |
BlockRedstoneEvent |
A redstone signal changes | No |
BlockShearEntityEvent |
A dispenser shears an entity | Yes |
BlockSpreadEvent |
A block spreads, like grass or mushrooms | Yes |
BrewingStartEvent |
A brewing stand starts brewing | No |
CampfireStartEvent |
A campfire starts cooking an item | No |
CauldronLevelChangeEvent |
The level of a cauldron changes | Yes |
CrafterCraftEvent |
A crafter block crafts an item | Yes |
EntityBlockFormEvent |
An entity makes a block, like a snow golem leaving snow | Yes |
FluidLevelChangeEvent |
The level of a fluid block changes | Yes |
LeavesDecayEvent |
Leaves decay naturally | Yes |
MoistureChangeEvent |
The moisture of farmland changes | Yes |
NotePlayEvent |
A note block plays a note | Yes |
SculkBloomEvent |
A sculk catalyst spreads sculk | Yes |
SignChangeEvent |
A player edits a sign | Yes |
SpongeAbsorbEvent |
A sponge soaks up water | Yes |
TNTPrimeEvent |
TNT is lit | Yes |
VaultDisplayItemEvent |
A vault picks the item it shows | Yes |